Super Bowl LVIII: Live from Bikini Bottom was a first-of-its-kind, live "slime-ulcast" of the main event. The game had an estimated 400 graphic elements delivered for the in-game broadcast and utilized more augmented reality than any sports broadcast in history. I managed all game-day graphic deliverables, from the design and execution of the animation package to virtual on-field graphics and a wide array of AR and character animation collaborations. I was also tasked with managing marketing and promo graphic requests for on-channel, off-air, social, and partner collaborations including a Roblox takeover in the days leading up to the main event.
Matchup Transition
Promo Tune In A
Countdown Clock and Bug Combo
Scorebar and Promo combo
AR Field Goal Netting
Technical Difficulties slate