Super Bowl LVIII: Live from Bikini Bottom was a first-of-its-kind, live "slime-ulcast" of the main event. The game had an estimated 400 graphic elements delivered for the in-game broadcast and utilized more augmented reality than any sports broadcast in history. I managed all game-day graphic deliverables, from the design and execution of the animation package to virtual on-field graphics and a wide array of AR and character animation collaborations.  I was also tasked with managing marketing and promo graphic requests for on-channel, off-air, social, and partner collaborations including a Roblox takeover in the days leading up to the main event.
Matchup Transition
Matchup Transition
Promo Tune In A
Promo Tune In A
Countdown Clock and Bug Combo
Countdown Clock and Bug Combo
Scorebar and Promo combo
Scorebar and Promo combo
AR Field Goal Netting
AR Field Goal Netting
Technical Difficulties slate
Technical Difficulties slate

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